Note that you can also set a model in the INI file. Set IsKarr in the INI file to true in order to have the correct samples for K.A.R.R. This mod comes with sound and speech samples for both K.I.T.T. Sometimes KITT/KARR attempts to drive into buildings and such. If anyone knows how to detect interaction with any of those UI modules, please let me know. Abilities such as Remove Wanted or Micro Jam can be triggered while interacting with the interaction menu or the 'web browser'. When in Auto Cruise mode, either press NumPad1, Accelerate or Brake/Reverse in order to resume manual control.
Turbo Boost = Accelerate + Select Next Weapon Turbo Boost has 5 minutes, Wanted Removal and Micro Jam 10 minutes.Įxtract all the files and folders from the ZIP archive into your scripts/ folder and change the KnightRiderAbilities.ini file to match your setup (car model etc.). * has a cooldown (adjustable through the INI file) to keep things a bit balanced. Working hinged headlights (Knight Racer’s models) Automatic Tuning and Window Tinting (auto-spawn)
Speech and SoundFX (as feedback to Auto Cruise etc.)
Player protection (keep doors and windows closed!) Player Pickup (auto-spawns if necessary) This mod enables a few features and abilities for those, who love Knight Rider as much as I do: